1980’s Apple prototypes show that the company was ahead of its time even back then

Over the past decade, Apple has become synonymous with cutting edge design features, from its iMac G4 all-in-one computer from 2002 to its latest iteration of the iPhone and iPad, but it looks like the fundamental basis of its design driven products dates back to the 1980’s.

A new book from Harmut Esslinger showcases the design story behind Apple Computers and has over 350 pictures of prototypes and various designs throughout the history of the company.

Some of the picture include prototypes of tablet devices, mobile phones and laptops decades before the technology was there to implement them. For anyone who wants a copy of the book it’s called Keep it Simple: The Early Design Years of Apple and is available on Amazon.

Here are some samples of the prototypes in the book.

Apple Design

Apple Design 1

Apple Design 2

Apple Design 3

Apple Design 4

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Games I’m looking forward this year

The back end of this year is gearing up to be a busy one for me, especially when it comes to the Xbox One. There seems to be a flurry of AAA games dropping in October and November and here are some of the ones I’m coveting:

Forza Horizon 2 (October 3, 2014)

Halo: The Materschief Collection (November 14, 2014)

Far Cry 4 (November 18, 2014)

The Crew (November 11, 2014)

With that said there is also Call of Duty: Advanced Warfare and Battlefield Hardline that may eventually make my collection too. It’s taken a bit of time, but this generation of gaming is starting to become exciting.

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Microsoft to offer a Kinect-less Xbox One from June

Last week Microsoft announced that it would be selling its Xbox One console without the Kinect from June. This will surely attract new customers to the platform, as it will now be the same price as the PlayStation 4, but what does it mean for those who already have the Kinect?

I for one was happy when Microsoft announced that the Kinect would come with every Xbox One, because it would mean that developers would find novel ideas on how to use it, but now it seems that it may be a missed opportunity for Microsoft again.

The Kinect 2 is a great bit of kit, I use it all the time to do my workouts using Xbox Fitness and it works really well. The voice recognition is also very good and the face recognition is leaps ahead of the original Kinect. Although developers hadn’t really innovated their products for the Kinect, usually just using the voice recognition, there was the possibility that if every Xbox One owner had a Kinect that the possibility to do something really unique was there.

But now it seems that the Kinect 2 might just turn into a party game product just like the original, only having a select few games (which are usually rubbish) to utilise the technology. It remains to be seen if people will still buy the system with the Kinect when the newest bundle come out, but I’m guessing that people will choose the cheaper alternative.

The E3 conference starts in a few weeks and it’ll be interesting to see if there are any decent Kinect games coming to the market in the future that might persuade people to get one, but I have a feeling that it’s a lost opportunity for Microsoft.

What do you think? Do you like the Kinect or is it just a fad? Leave your comments below.

Xbox One no Kinect

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Cat loves the bass!

One of my friend’s tweeted this video out earlier and I thought I’d share it with you guys. It’s of a kitten trying to catch the bass coming out of a set of speakers; it looks like its dancing lol.

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DLC’s for video games – good or bad?

Today Respawn co-founder Vince Zampella announced that Titanfall is getting a season pass and the comments section lit up like a light bulb. The general consensus was that people don’t want DLC’s and would rather have a finished game with all the content added, this got me thinking.

DLC’s have been a popular way for developers to produce new content for a game after its release for a while now, and it’s obviously making them money, so I doubt it will stop any time soon. I personally think that if you want the extra content then you should pay for it (at a reduced price of course), but people are so selfish that they want everything for free.

Take for instance Battlefield 1942, the original game was great and packed full of content, but they still released expansion packs (which you had to buy) to provide players with new content. These expansion packs not only bolstered the amount of content in the game but also served as a stop gap until the next game was released.

Personally I’m happy that developers are producing new content for their games as well as providing ongoing tech support for bugs and so on; it would be easy for them to ship a game then just start on a sequel and not really bother with fixing glitches etc. DLC’s provide longevity for a game, hell I was still playing Battlefield 3 until Battlefield 4 was released and that was two years later!

At the end of the day if people feel like a DLC isn’t worth it then don’t buy it, but I’m all for it as long as the price is right and the content is the same quality as the original game.

What do you think? Are DLC’s a good or bad thing, leave your comments below:

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Get ready for Titanfall

Rarely do I get super excited about an upcoming game, argh who am I kidding I love it and the next must have game (for me anyway) has to be Titanfall. It is released in just over a month and is one of the most anticipated games of the year since it was unveiled at E3 last year.

This could well be a big console seller for Microsoft as it looks to close the gap on Sony’s PlayStation 4. I have to admit I’m pretty impressed with my Xbox One so far, Forza looks amazing and Battlefield 4 has dramatically improved since the latest patch, although I do hope that Titanfall really pushes the boundaries of the system and provides us with a top game.

Titanfall is scheduled for release on March 14th and I’ll write an in-depth review once I’ve had a decent play with it.

Check out the video below:

Titanfall Closed Alpha Gameplay – Shotgun by xjumper

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